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- ****************************************************************************
- README.1ST
- GUI_LIB Library for Borland C++ and Turbo C++
- Version 2.0
-
- (c) Copyright 1993 - David S. Reinhart Associates
- (717) 284-3736
- ****************************************************************************
-
- Congratulations! You have just received one of the finest graphics
- libraries available for use with Borland C++ and Borland's Turbo C++
- compilers. Using the GUI library will enable you to create
- graphic based applications to run in DOS just as easily as creating
- text based applications. The objects included in the library are all
- familiar objects, found in many commercially available software
- packages. They include pushbuttons, icons, text entry fields, and
- bitmaps to name just a few. Some of the features in this library are
- found nowhere else! Now you can harness the power and intuitiveness
- of the Graphic User Interface for use in your applications. From
- paint programs to databases, all of your programs can benefit from
- the use of graphics.
-
- New to this version of the library are:
-
- - 256 color graphics capabilities
- - Bitmap class
- - Checkbox class
- - Radio button class
- - Sound queue class
- - Mouse class
- - Editors for creating 16 and 256 color bitmaps
- - Editor for creating 256 color button and icon images
-
- If you are familiar with version 1.0 of this library you should
- definitely check out the documentation of these new classes.
- Also, the demo program provided has been updated to preview these
- new classes. To compile and run the demo code follow the instruct-
- ions at the beginning of the DEMO.CPP file.
-
- Source code has also been made available with this version. Please
- see the file REGISTER.DOC for information on prices for source
- for the library as well as the editors included in this package.
-
-
- ***********************************************************************
- * You can place the files included in this package into any directory *
- * you please, however, I would stronly recommend that the EDITORS.ZIP *
- * file be unpacked into a directory of its own. *
- ***********************************************************************
-